它有一个庞大的单人游戏阵营,更类似于一个传统单人即时战略游戏。-一些按钮。
It's got a hefty single-player linear campaign, more akin to a traditional single-player RTS campaign - with a few knobs on.
“游戏管理人”或者说“地下城城主”会创造冒险任务以及提供对立阵营情景——比如一个邪恶的巫师,或者一个傀儡国王。
A "games master" or "dungeon master" would create adventures and provide the opposition-an evil wizard, say, or a manipulative king.
转换阵营火燃烧的时间来操作新的游戏时间。
Converted Camp Fire burning time to operate on new game time.
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