游戏故事,范指为游戏情节—游戏从创意案,假如入历史情节、科幻故事、神鬼理论、侦探离奇等内容来完善游戏故事!
天堂II把玩家带入中世纪为主题的虚拟世界,而斯默尔·伍德的游戏故事也身处其中,这听起来有些怪异。
Lineage II transports its players to a medieval-themed virtual world — and indeed Smallwood's story, too, does sound a little outlandish. Can a video game really be addictive?
游戏材料的范围应该和玩家的水平相适应,并且要维持那些只想浅浅了解科学层面,游戏故事或者游戏积分的玩家。
The range of material should engage players at their own levels, and keep the interest of those who may only want a smaller slice of the science, story or points.
他们创造了游戏故事的开始—在背景音乐、探索与结局中完成了整个故事—这类数字故事叙述应用程序有Toontastic这些。
She's creating original stories - complete with exposition and denouement and background music - with digital storytelling apps like Toontastic.
The first creation story doesn't really contain puns and wordplays, it's a little bit serious. The second creation story is full of them: there are all sorts of little ironies and puns in the Hebrew.
第一个创世纪故事中很少有双关语和文字游戏,有几分严肃,第二个故事却充满了这些:,希伯来语中有许多反讽和双关。
Another example. This captured my imagination-- when I was a kid, my dad told me about the invention of the chess game-- some of you know the story.
另一个例子,这个例子捕获了我的想象力-,在我小时,父亲给我讲象棋游戏的由来-,有些人可能知道这个故事。
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