这两个例子阐述了相对简单的自生原则,它们对于游戏设计和游戏分析都是有用的。
These two examples demonstrate the relative simplicity of generating principles that are both useful in a game design and game analysis.
美国目前处于领先状态,但英国的公共部门提供了很好的机会,帮助英国的开发者们做游戏分析,并帮助他们开启了市场的大门。
The US is currently ahead but there's a real opportunity for the public sector in the UK to help British developers with support for their in-game analytics and to help open doors for them.
相对于传统的工程师,我们有着巨大的优势。传统工程师肯定也很希望能够免费地建造他们的设计,并进行假设分析的游戏。
We have a huge advantage over traditional engineers, who would probably love to be able to construct their designs freely and play what-if games.
We'll discuss this in a second, but why don't we actually record what the game is, that we're playing first.
一会再开始分析,我们先记录一下这个游戏的内容
So before we reveal who won, let's discuss this a little bit.
揭晓赢家前,我们先分析一下此游戏
Discussing this game raised not just each person's sophistication, but it raised what you know about other people's sophistication, and you know that other people now know that you understand how to play the game.
对这个游戏的分析,不仅让每个人都更老练了,也使你们更了解别人老练的程度,并且你知道别人知道,你知道如何玩好这个游戏
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