出版商不再担心盗版问题,因为他们的游戏生存在云端而不是以一张极其容易复制的光碟形式存在。
And publishers no longer have to worry about piracy, as their games live in the cloud rather than on a disc that can be copied.
他建议说,游戏最初以光碟形式售出,比现有的游戏短一些,价格为二十到二十五美元。
The initial game would be sold on disk for $20 or $25, he suggests, and would be shorter than today's games.
全球最大的游戏出版公司美国艺电(Electronic Arts, EA)的Gerhard Florin设想了一种光碟和下载相结合的游戏出版模式。
Gerhard Florin of Electronic Arts, the world's biggest games publisher, imagines a distribution model that combines disks with downloads.
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