想象这样一个场景:一个渲染集群在为动画生成场景。
Imagine a scenario where a rendering "farm" generates scenes in an animation.
该系统从渲染到最后分屏软拼接均采用基于PC集群的架构和纯软件的实现方法。
The realizations of the system from distributed rendering to final tiled display are all based on pure software and PC cluster.
在此基础之上,设计分布式集群环境下的动画渲染系统,描述了系统各部分功能,给出相关工作流程。
Based on that, cartoon Rendering system in the distributed cluster is designed, the system's function module is described, and the process of this system is also given.
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