his paper privides a shading method based on hidden surface removal algorithm and data structure for bibeta spline surface. It is simple to calculate shadingvalues of every points on the surface, and the computing time is less.
本文给出一种基于消隐算法及其数据结构的双Beta样条曲面浓淡处理方法,用此方法计算曲面各点的浓淡值,运算简单,计算量小。
参考来源 - 基于消隐算法的双Beta样条曲面浓淡处理方法 in C·2,447,543篇论文数据,部分数据来源于NoteExpress
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