基于分形原理,提出机械制图中波浪线的生成方法。
Based on fractal geometry, a method for generating wave lines in mechanical drawings is presented.
本文基于深水中的长峰波波浪模型,给出了视点相关的梯形海面网格自适应模型,能快速逼真的实时生成航海仿真系统中的多通道海浪。
We present an eye-point related adaptive ocean surface mesh model for real-time simulating irregular long crest waves in navigation simulation system.
简要介绍了波浪的生成及特性。对波浪能和风能的综合利用进行了研究,并研制成发电系统。
In this paper, the product and character of wave are summarized. Make an approach to synthetic utilization of wav energy and wind energy, and developed a generating system.
应用推荐