本文基于深水中的长峰波波浪模型,给出了视点相关的梯形海面网格自适应模型,能快速逼真的实时生成航海仿真系统中的多通道海浪。
We present an eye-point related adaptive ocean surface mesh model for real-time simulating irregular long crest waves in navigation simulation system.
本文应用该方法求解波浪与有限水深中三个相同,但之间存在狭缝的二维固定方箱的作用问题,为波浪与多模块超大型浮体的相互作用提供一些规律。
The problem of wave action with three identical 2D boxes in a fixed mean position in a finite water depth is computed by the scaled boundary finite element method and compared with a BEM.
再次,利用多尺度法分析船舶在波浪中接近主共振、亚谐共振和超谐共振时的非线性横摇运动,并给出三种共振的近似解。
Moreover, the multiscale method was used to study the main, ultraharmonic and subharmonic resonances of nonlinear rolling in waves, and the approximate solutions of the three resonances were given.
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