这项研究的意图是为了对一些动画进行近距离的查看,以验证我是否可以识别模型上赋予了性格的姿势和表情。
The intention of this research was to take a close look at some animations and see if I could identify the gestures and expressions used to give character to the models.
性格模型人又可分解为一系列的模型人。
我经常会以现实人物为模型来设计角色,这是因为卡普空里面就有不少性格丰富古怪的同事。
I do often use real people as models due to the abundance of eccentrics here at Capcom but they never realise there are characters based on them in game, even when they play it themselves.
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