三维图就像在3D线框模型上蒙上一层“皮”,皮的材质颜色与真实场景一样。
After downloading the results, the 3-D renderings appear as a wire-frame model of the captured scene with realistic surface color and texture.
因为模型没有任何的材质和大量的几何面,我可以不用太长的渲染时间而渲染出高分辨率的图。
Because the model didn't have any materials or a ton of geometry, I was able to render at much higher resolutions without extremely long render times.
结构地图与材质相关联并用绘制照片或“手工”图象文件将目标的定义和细节引入3d的表面。
Texture maps are associated with Materials and bring definition and detail to objects by mapping either photos or "handmade" image files to 3d surfaces.
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