架构设计经常涉及到权衡的问题。
这可能是你想要比较权衡的事情之一。
内存管理实际上是一种关于权衡的零和游戏。
Memory management is ultimately a zero-sum game of tradeoffs.
And we pride ourselves in giving you a rapid return, but there is a tradeoff.
我们对你们成绩回升的那么快很自豪,但你需要权衡。
Well I'm going to suggest that what I did was I really traded space for time. It makes me sound like an astro physicist somehow right?
困难在哪里?我在这里是如何权衡的?,我在这里所做的就是用空间换时间,这让我听起来像一个天体物理学家,是不是?
So in designing it, this was a trade-off that we made.
因此在设计的时候我们要权衡。
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