通过游戏机访问的多玩家在线游戏具有严格且快速的性能规则,这是因为显示设备具有固定的刷新速率。
Multiplayer online games accessed through a game console have hard-and-fast performance rules that derive from the fixed refresh rate of the display device.
服务器的刷新频率应该与客户机的刷新频率匹配。
You should coordinate the server frequency with the client frequency.
当对服务器中的规则进行了更改时,无法通知所有的潜在客户机,一些内容已经更改,因而可能需要刷新它们的缓存。
When a change is made to a rule on the server, there is no way to inform all the potential clients that something has changed and that they therefore may need to refresh their caches.
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