现在在上方的曲面上,有一个平行四边形。
在曲面上做一些网格,你会看到一个网上的每一小块儿,都是小的平行四边形,我们要弄清楚它的面积和法向量是什么。
You will get some sort of mesh grid on your surface and you will look at a little parallelogram that is an elementary piece of that mesh and figure out what is its area and normal vector.
三角化曲面上的网格顶点和网格边被抽象为质点-弹簧模型,用来控制网格形状。
Vertices and edges on the triangulated surface are abstracted into a mass-spring model which is used to control the shape of triangles.
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