博客 ... Reset Background Transform〈重置背景变换〉 Show Transform Gizmo〈显示变换坐标系〉 Show Ghosting〈显示重橡〉 ...
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对三维图形计算机显示的基本原理进行了讨论,详细介绍了坐标系变换、投影变换和明暗处理及光照模型的基本原理。
Then, the basic principles of drawing 3d graph by computer are discussed, particularly explained the fundamental theory of coordinate transform, projection transform and light model.
实物坐标系经过一系列变换通过三维显示的二维投影面与显示坐标系统一。
World coordinate that had undergone some transform such as translation, and rotation was unified with display coordinate through 2D projection plane of 3D display coordinate.
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