真正的程序员把70%的工作日耗在周围的琐事上,另外30%时间内做的事比一个用户一周干的还多。
Real Programmers spend 70 \ % of their work day fiddling around and then get more done in the other 30 \ % than a user could get done in a week.
这部耗3年时间开发和测试的游戏,其最终版本在6月20日已经发布。
The final version of the game, which took nearly three years to develop and test, was launched on June 20.
借助拉格朗日乘数法建立增广的目标函数,提出等耗量微增率准则及静态锅炉模型辨识方法,对耗量函数的性质给出了凸性要求。
An enhanced target function is built up via Lagrange multiplier and the principle of equal mini rate of consumption increasement and the method of static boiler model analysis are put forward.
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