客户端对纹理切片请求是按照各个纹理切片所影响的屏幕像素点数目顺序依次进行的,因此首先传输的就是那些影响屏幕像素点数目最多的纹理切片。
Texture tiles are requested by the client in an order determined by the number of screen pixels affected by texture tiles, so that texture tiles which affect.
访问数据源的顺序和数据源的数目,这是两个重要的性能注意事项。
Two important performance considerations are the order in which you access data sources and the number of those sources.
静态拆分窗口,其中窗格的顺序和数目永不更改,而且窗格通常属于不同的视图类。
A static splitter window in which the order and number of panes never change and the panes are usually of different view classes.
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