为了执行一次扫掠,用户需要指定一个运动矢量,它指出了方向和将要用于扫掠的路径长度。
When performing a sweep the user specifies a motion vector, this specifies the direction and magnitude of the path the objects is swept over.
提出了用矩阵变换和混合的方法,构造多种由相关曲线依据不同的扫掠规则生成的扫掠曲面。
According to different sweeping rules, a method for constructing a sweep type surface by means of coordinate transformation and blending is described.
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