网络游戏开发是一项很大的工程,需要很多综合性的知识。
Network game development is a big project that requires a lot of integration of knowledge.
于是,笛卡尔提出,所有经验性的知识必须被抛弃,因为它不能被证明是真实的。
Thus all empirical knowledge must be disregarded, Descartes argued, as it cannot be proved to be true.
我认为这说明了操作性的知识(如木匠所用的实践)和决策性的知识(如建筑师所用的原则)的区别。
In my mind this illuminates the distinction between knowledge that assists operations (practices the carpenter USES) and knowledge that assists decisions (principles being used by the architect).
And the two categories I'm going to divide them into are declarative and imperative knowledge.
我会把它分成两类:,陈述性的知识和程序性的知识。
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