因为玩耍性打斗包括速度和强度的变化,以及与自我设限有关的角色快速转换。
Since play fighting includes variations in speed and intensity, and quick role reversals involved with self-handicapping.
这表明,盲目性并不局限于最近的偏好选择,也可能发生在强度和频率上。
This demonstrates that blindness is not limited to recent preference selections, but can also occur for intensity and frequency.
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