对于UART来说,除了波特率和帧细节外没有太多属性要配置。
In the case of the UART, there's not a lot to configure apart from the baud rate and framing details.
闭键帧仅仅反映了一个镜头的外容。
记住你可能在动画中要修改定点的位置,所以在你的关键帧结构体中,除了角度和长度值外,你可能还要向修改坐标值。
Also remember that you may want to change vertexes positions during the animation, so in your Keyframe structure, in addition to Angle and length fields, you may want to modify the coords values.
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