帧的局部经过位块传输后保存在缓冲区,最终在屏幕显示。 这种预转换通过帧间转换,对保持色彩状态十分重要。
This pre-conversion is critical for maintaining color state through transitions of different frames as their portions are blitted to the buffer and, eventually, the screen.
其他的飞机和载具的模型没有明显的棱角,而游戏帧速依然保持在不错的水平。
Other planes and vehicles aren't covered with jaggies, and the frame rates still manage to stay up there.
一个可行的解决办法是保持更新的速度,而减少渲染的帧速率。
A possible solution for this could be to keep updating the game at that rate, but reduce the rendering framerate.
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