来得容易的非正当收入 cheap money
对于工人,尤其是低收入工人来说,游戏化可能更像是饥饿游戏,他们非常需要工作岗位,但又知道自己很容易被取代。
For workers, especially low-paid workers, who desperately need their jobs yet know they can be easily replaced, gamification may feel more like the Hunger Games.
所以如果收增幅下降或是收入减少,支出增幅也容易相应地下降。
So if revenue growth diminishes or reverses, it might not be easy to slow spending growth proportionately.
许多提供商发现以这种方式比传统软件授权更容易建立稳定收入。
Many providers find it easier to build a steady revenue stream this way than with traditional software licensing.
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