Lightning(闪电模式),可能是Bejeweled Blitz的继承,会做一些修改(已知的是有加5秒宝石)(可能是奖励时间(Bonus Time)超过1分钟后Multi+1倍) Quest(探秘模式),有五个部分,每个部分下面都有需要解开的谜题,完成一个部分即可获得相应宝物。
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...一流Lightning(闪电模式),可能是Bejeweled Blitz的继承,会做一些修改(已知的是有加5秒宝石)(可能是奖励时间(BonusTime)超过1分钟后Multi+1倍)Quest(探秘模式),有五个部分,每个部分下面都有需要解开的谜题,完成一个部分即可获得相应宝物。
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奖励可以是弹性的工作时间。
公交车和公交车专用道的数量增加了,司机们也根据其行程所用时间获得奖励或受到惩罚。
The number of buses and bus lanes were increased, and drivers were rewarded or punished according to the time they took.
完成之后,用一些有趣的“休息时间”活动来奖励自己,比如看电视或社交网络。
After you've done it, reward yourself with some fun, "down-time" activities, such as some television or social networking time.
So, if your dog gives you-- if your dog, I don't know, dances for an hour straight, that would be an interval thing.
如果你的狗-,每当你的狗连续跳舞一小时,你才会奖励它,那这就是时间强化。
An interval is over a period of time.
时间强化则是间隔一定时间才给予奖励。
And the idea, again, is the kids who don't get rewarded say to themselves, "Well, I just spent time doing it, it must have an intrinsic value," while the children who get rewarded say, "I did it for the sticker. I did it for the toy.
再一次,没有得到奖励的孩子心里想,“我花了时间来做这件事,它一定是有内在的价值的”,而拿到奖励的小孩会说,“我是为了贴纸和玩具才做的”
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