·2,447,543篇论文数据,部分数据来源于NoteExpress
本文就多细节层次模型的网格简化算法这一实时绘制技术作了初步探讨与实践。
In this paper, the mesh simplification of multiple level of detail, one of real-time rendering techniques, is studied and implemented.
提出了一种新的基于半边折叠的递进网格构造算法和一种引入了细分算法的多细节层次模型生成方法,并给出一组实例说明了算法的有效性。
In this paper, we propose an algorithm for constructing progressive meshes based on half-edge collapse and a method of multiple LOD model generation including subdivision algorithm.
应用推荐