结果本算法解决了在地理信息数据库中存在大量冗余记录的情况下,如何有效地实现指定地理目标的搜索定位问题。
Results This arithmetic could solve the problem that how to search and position the geography object in the condition that geography information system database having lots of redundancy.
每个地理区域并发玩家的目标数量:根据游戏的情况划分地理区域之后,要判断每个地理区域中同时在线的玩家数量。
Target number of concurrent players per geography: Once the world is divided up according to the game, determine the number of players who are going to be online in each geography.
接下来,需要判断每个地理区域的目标用户社区。
Next, you need to determine the target user community per geography.
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