关于这些在巫妖王之怒里我们并没讨论太多,但是这是个我挺喜欢的主题,但是这必须被非常缓慢的放出来。
We didn't talk much about it in Wrath of the Lich King, but it is a theme I love a lot, but it has to be played out very slow.
例如,暴雪可以在巫妖王中让“说服的艺术”成为一个支线任务,但让它有着让人眼睛发红的好处或者巨量经验值。
For example, Lich King maker Blizzard Entertainment could have made the Art of Persuasion quest optional -but endowed it with some unusually lucrative loot or experience.
例如,暴雪可以在巫妖王中让“说服的艺术”成为一个支线任务,但让它有着让人眼睛发红的好处或者巨量经验值。
For example, Lich King maker Blizzard Entertainment could have made the Art of Persuasion quest optional - but endowed it with some unusually lucrative loot or experience.
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