对本体进行预处理,把本体表示为有向无环图,将本体分块问题转换为图分割问题。
The ontologies are represented in Directed Acyclic graph (DAG) structures by preprocessing. So, the ontology partition question is changed into a graph partition question.
实验结果表明,文中算法解决了平行分割阴影图算法的冗余渲染问题,提高了渲染效率和场景阴影质量。
The results show that LiSPSSM effectively addresses the redundant rendering problem in PSSM and improves the efficiency and quality of real-time shadow rendering.
针对上述问题,提出了一种融合图象腐蚀和区域生长的矸石图象分割算法。
For above problems, the paper proposed a segmentation algorithm of gangue image based on image eroding and region growing.
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