在早期游戏中,这不可能总是被探测到,因此游戏玩家你需要一个备用方案。
In the early game, this cannot always be detected though, so you'll have to have a backup plan.
这很容易转变为糟糕的销售额,因此游戏的UI真的非常值得开发者花费大量的时间和精力去思考。
This can translate into worsesales, so it's worthwhile for game developers to really spend a lot of time thinkingabout a game's UI.
这很容易转变为糟糕的销售额,因此游戏的UI真的非常值得开发者花费大量的时间和精力去思考。
This can translate into worse sales, so it's worthwhile for game developers to really spend a lot of time thinking about a game's UI.
So if your word game doesn't work when the words are 12 letters long, instead of continuing to debug 12 letter hands see if you can make it fail on a three letter hand.
因此如果你的单词游戏当输入单词,有12个字母的时候没法运行了,看看输入三个字母的单词它,能不能正常运行吧。
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