基于图像绘制场景的压缩方法先采用光场方法、同心拼图完成真实场景数据的采集。
The compression method of image-based rendering (IBR) is that light-fields and concentric mosaics means were used to complete data acquisition of actual scene.
本文在同心拼图方法的基础上,提出了一种新的与场景几何相结合的3D全光函数方法—边界光场。
We propose a new 3D plenoptic function method - Boundary Light Field, which works with rough geometry model of scene objects.
在虚实结合的基础上加以改进,结合全景环视与同心拼图技术,提出了视球概念并对视球的特征进行深入分析。
On the foundation of the virtuality and reality combination, and combine the panorama looking around, concentric circles picture technology, it has yield the conception of virtual globe.
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