即死是TYPE-MOON发行的手机游戏《Fate/Grand Order》中的一项游戏机制,可以理解为“立即死亡(秒杀)”的意思,是部分宝具特效中带有的,无条件直接使敌方HP变为0的强力效果。即死作为本游戏中一个特殊模式。被成功即死的敌人完全不会按照之前的伤害公式计算扣血,而是直接秒杀。影响即死成功率的除了宝具自带的即死率之外,还包括被即死对象的死亡率。能够抵御即死效果的BUFF有战斗续行、即死无效等。
一提到“心力衰竭”几个字,外行人就会想到立即死亡。
The mere mention of the words "heart failure" can conjure up, to the layman, the prospect of imminent death.
卡车撞到了你,你在无痛中立即死亡。
一个男孩被一辆卡车从身上压过去,当即死亡。
Because if you think about it, suicide doesn't change the fundamental nature of the human condition, life followed by death.
因为如果你考虑一下,自杀没有改变人类处境的基本本质,生后即是死。
So let's ask ourselves, are there any interaction effects when we talk about the human condition ? that it's life followed by death?"
所以让我们问问自己,当我们讨论,生后即是死的人类处境时,有没有相互影响“
It's better to have been born than never to-- even though that's followed by death-- than never to have been born at all.
出生还是好于永远不-,就算生后即是死-,还是好于永远都不出生。
应用推荐