再创建木板有一条小建议:在表面附上纹理并在顶点加一些噪点,这样表面更随机看起来像真实的老木头。
One simple tip for modeling the wood slates was to tessellate the faces and then add a small noise on the vertex so we can get a nice random surface that gives some realistic look of old wood.
然后我给软选择的点加噪波控制器。
And I add a noise modifier too with soft selection on vertices.
然后加一个噪波编辑器作用在被软选择的点上,产生了一点点的不规则使布料看起来更加自然。
And I add a noise modifier too with soft selection on vertices. This create little chaotic turbulences that make the fabric more natural.
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