没有什么可以取代我们所获得的知识付诸于行动,无论他们是以创造性的方式销售或结束客户的新方法。
Nothing replaces the knowledge we gain from putting our ideas into action, whether they're creative ways to sell or new approaches to closing accounts.
但如果你可以创造性的消除这中间的隔阂——例如,指出在这两种情形下,你都是在销售一件长期投资型的产品——你将会在这样一种职业跨越中取得成功。
But if you can creatively bridge the gap — for example, by pointing out that in both scenarios, you're selling a long-term investment — you'll have a shot at making the leap.
然而,我们还以用另外一种眼光来看待这些事情,也就是说由于经济危机的猛烈冲击,导致人们会将更多的将时间花在玩游戏上,而且2009年的销售量轻微下降正是反映出这种创造性,而不是经济的低迷。
Another way of looking at things, however, is to say that spending on gaming is driven by big hits, and that the slight decline in 2009 reflects creative rather than economic weakness.
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