游戏制作人相当于传统的软件公司的项目经理,常常会因为控制干预项目而引起创意总监的怨恨。
They are akin to project managers in traditional software firms and are often resented by creative directors for the amount of control they exert.
作为我们的创意团队与客户的中间桥梁,项目经理需要能够理解我们的创意并且将它传达给我们的客户。
You need to be able to understand and communicate a creative brief since you'll act as the middleman between our creative team and the client.
在谷歌,工程师和项目经理每周有一天的自由时间去折腾自己喜欢的创意。
At Google, engineers and project managers have the freedom to set aside one day a week to work on a favorite idea.
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