你会使用一个多边形对象创建模式曲线迅速,并调整组织对撞机模拟参数之间的性格碰撞,裤子和。
You would use a polygon object to create pattern curves quickly, and adjust simulation parameters to organize collision among character, pants, and colliders.
你会知道如何创建一个碰撞对象来控制此影片衣服的形状。
You will know how to create a collision object to control clothes' shape on this video.
这对创建人偶十分适用,通常,当你希望一个角色依照动画活动,然后由于爆炸或者其他你选择的情况而引起的碰撞导致其变为人偶。
This is great for creating ragdolls, when you normally want a character to follow an animation, then turn into a ragdoll when a collision occurs, prompted by an explosion or anything else you choose.
应用推荐