分布式虚拟环境中,位于同一个AOI中的实体需要进行数据交换,若它们属于不同的节点机(实体管理器),就会占用网络资源。
Data exchange between entities, which lying in the same AOI region and belonging to the different node machine (entity manager), must consume network bandwidth in Distributed Virtual Environment.
减少网络通讯负载一直是分布式虚拟现实致力解决的问题,本文基于分布式虚拟环境介绍了兴趣管理技术,并提出了多阈值DR技术的思想。
This paper introduces the technology of Interest Management in Distributed Virtual Environment, and issues the technology of multi-threshold DR(Dead Reckon) based on the environment.
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