最好的方法是使用强烈的形状、构图以及光线角度来衬托场景中的纹理。
The best way to play it up is to use strong shapes, composition, and light angles that compliment the textures in the scene.
然而,如果给直接的光光线角度太宽,那么它将会违犯完整近路分类的极限。
However, if the beam Angle for the direct light is too wide then it will violate the limits of a full cutoff classification.
尽管花了很多的时间,你仍然可以发现所有人身上的太阳光线角度是不一致的。
Even with all of that time spent, you will still notice that the sun direction is off on almost all of the people.
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