水的反射增加了光的游戏。
虽然反向开发的游戏会继承这些限制,重新开发的游戏也有它们自己的限制,就如伊恩在他2009年出版的书“与光赛跑:雅达利录像电脑系统”。
While those quality restrictions apply mostly to demakes, remakes suffer from their own limitations, as Dr. Bogost points out in his 2009 book "Racing the Beam: The Atari Video Computer System."
在质量设置中调整像素灯光的数量。只有平行光应该是逐像素的,其他所有都应该是逐顶点的。当然,这取决于游戏。
Adjust pixel light count in quality Settings. Essentially only the directional light should be per pixel, everything else - per vertex. Certainly this depends on the game.
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