使用顶点光照着色器的物体不接受阴影,但可以投射阴影。
Objects using VertexLit shades do not receive shadows but are able to cast them.
传统的图形绘制集群采用前向着色,存在光照着色功能有限、计算负载难以预测等缺陷。
Traditional forward shading based sort-first rendering clusters have the difficulty of load prediction and limited light shading performance.
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