带有明亮灯光的巨大物体,可以全用像素光照(根据质量设置)。
Huge objects with bright lights could use all the pixel lights (depending on the quality Settings).
在正向渲染中,影响物体的最亮的几个光源使用逐像素光照模式。
In Forward Rendering, some number of brightest lights that affect each object are rendered in fully per-pixel lit mode.
质量设置是用来修改最终的灯有多少是像素光照,有多少是顶点光照。
The Quality Settings are used to modify how many of the lights end up as pixel lights and how many as vertex lights.
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