每帧存储一次动画数据 Every Frame
动画帧所有网格顶点包含着顶点的位置(可能包括法线)其全部储存在内存中。
Vertex positions (may include normals also) for all the vertices in the mesh for all the animation frames are stored in memory.
为了使2d粒子产生动画,这个实例使用了一系列储存在体积纹理中的动画粒子纹理桢。
To animate the 2d particles, the sample USES a series of animated particle texture frames stored in a volume texture.
利用乡村扩展区文件,用户可以储存最多10张图片连同音频文件,以动画。
By using VEA files, users can save up to 10 images together with an audio file, so as to animate it.
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