作战仿真实体 military simulation entity
In the context of a simple combat simulation, the server side and the client side have been realized.
以一个简单的作战仿真想定为背景,设计实现了其服务器端和客户端。
参考来源 - 基于网格的分布式仿真研究The basic situation and the federate structure of the warfare simulation based on HLA are introduced.
介绍了HLA作战仿真的基本情况及其联邦结构。
参考来源 - HLA作战仿真的VV&A过程 in CFirstly, the evolution of distributed and interactive simulation and virtual reality technology is introduced, the background of air defense missile weapon fighting simulation system is discussed in detail, and the structure of simulation system is designed as well.
本文分析了分布交互式仿真和虚拟现实技术,详细讨论了作战仿真系统的背景,设计了作战仿真系统的体系结构和逻辑框架并确定了仿真系统的组成。
参考来源 - 基于HLA和VR的防空导弹作战仿真系统研究Operational simulation is an important branch of system simulation. It has already got abroad application in armed forces in developed countries, with the role of enhancing operational efficiency, reducing play cost, examination of operational methods, etc.
作战仿真是系统仿真的一个重要分支,对于提高部队作战效能、降低军演成本、检验战法等具有重要作用,已经在发达国家军队中得到了广泛应用。
参考来源 - 作战仿真及其发展Through the comprehension to the IDEF0 function model,UML models which can be used in the exploitation of combat simulation software are given.
通过对IDEF0功能模型的理解,转换为作战仿真软件开发所需各类UML模型。
参考来源 - 气球载雷达支援抗击巡航导弹作战军事概念建模The high level architecture(HLA) of distributed and interactive simulation and virtual reality technology were applied to a background of air defense missile weapon system simulation. A distributed and interactive air defense weapon fighting simulation system was developed.
应用分布交互式仿真高层体系结构(HLA)和虚拟现实技术,结合防空导弹武器系统仿真背景,研究开发了基于HLA的分布交互式防空导弹武器作战仿真系统,并对开发过程中的关键技术:三维实体建模、三维实体模型在虚拟场景中的集成、驱动和显示、HLA联邦的开发、联邦成员的实现进行了研究。
参考来源 - 期刊学术社区·2,447,543篇论文数据,部分数据来源于NoteExpress
因此,在作战仿真领域研究三维地形环境的仿真具有重要的学术价值和应用价值。
Therefore, studying the simulation of three-dimensional terrain environment in the field of warfare simulation is highly valuable for academic study and application.
潜艇分布式作战仿真系统是为作战系统开发、调试及验证提供较真实作战环境的大规模仿真系统。
Submarine distributed combat simulation system is a type of large scale system, which providing near real combat environment for the development, debugging and validation of combat system.
在分析作战仿真对战场环境信息需求的基础上,得出自主制作矢量图是满足此类需求的最理想方法。
Through analyzing requirements of battlefield simulation for environment information, a conclusion is drawn that the independently designed vectorgraph is a perfect method to meet these requirements.
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