人体骨骼动画技术是虚拟人物建模中的研究重点。
Animating human bodies becomes one of the most active research fields in virtual human modeling.
我们可以使用ODE来对合成环境中的各种对象进行建模,例如三维游戏环境中的人物或虚拟驾驶中的交通工具。
You can use the ode to model all sort of objects in synthetic environments, such as characters in three-dimensional game environments or vehicles in driving simulations.
我将解释我是如何建模的人物,我怎么操纵他们,我的动画过程中,色彩校正,编辑,甚至声音设计。
I'll explain how I modeled the characters, how I rigged them, my animation process, color correction, editing and even sound design.
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