系统按功能界面划分为三个部分:测试子系统、机器自学习子系统和人机对弈子系统。
According to the functional interfaces, the system can be divided into three parts: the testing subsystem, the agent self-learning subsystem and the human-agent game-playing subsystem.
通过在人机对弈训练模式中观察人的开局方式,系统建立了一个开局策略知识库并在对弈过程中综合运用。
Through observing the human's opening move strategy in the human-agent training mode, the system creates an opening move strategy knowledge base and comprehensively applying it later in play.
机器自学习子系统实现了机器自对弈训练模式和人机对弈训练模式。
The agent self-learning subsystem implements the agent self-play training mode and the human-agent training mode.
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