无声的游戏提供了对事物的意义如何被嵌进记忆、被传播的探索,并揭露了在一个人工产品的建构者与读者之间的沟通议题。
The silent game allows exploration of how meaning gets embedded in, and conveyed through, form, and reveals issues of communication between builders and readers of an artifact.
他运用具体的案例分析表明实验产生的客观事实是一种人工产品,可重复性实验是磋商的过程,实验方法的胜利直接与社会利益相关。
He showed that the matter of fact was an artifact, the replication was a process of negotiation and the win of experimental method was closely related to the social interests.
即使在众多用人工甜味剂制成的产品上市后,人均糖消费量依然在增加。
Even after numerous products made with artificial sweeteners became available, sugar consumption per capita continued to rise.
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