本文以“对象—目标—原则—方法”为结构进行了基于文化体验的古建筑虚拟系统交互设计研究。
The interaction design of virtual ancient architecture system based on cultural experience is researched by the structure of "object - target - principle - means" in this paper.
站在交互设计的角度,本文研究了笔式用户界面系统可用性设计的过程及其中运用的原理和方法等。
Standing on the point of interaction design, the paper studies the usability design of the PUI system and its theories and methods etc.
医药博士、科学家、研究者、工程师和技术领域里的其他专家能否从图形设计师或交互设计师的思维方式中受益?
Can medical doctors, scientists, researchers, and engineers, and other specialists in technical fields benefit in anyway by learning how a graphic designer or interaction designer thinks?
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