中间画工作是将动画设计已经画好的关键动作,即原画之间的变化过程,按照角色的标准造型、规定的动作范围、张数以及运动规律,一张一张画出中间画来。
好,这样电脑产生出来的中间画完全没有价值。
Well, the inbetweens produced by the computer were completely useless.
然后计算机基于样条曲线计算出连接关键帧数值的中间画的数值。
The computer calculates the inbetweens values based on a spline curve connecting the keyframe values.
研究了动画生成的关键帧技术,基于图形的矢量表示法,提出了一种通过网格化一个三维物体来生成中间画的算法。
A new method of generating in-between was put forward by meshing a three-dimension object based on the presentation of vector graphics.
So, we can put our sulfur in the middle, and then it doesn't really matter how we draw the rest of it, where we put our c l's versus where we put our oxygen.
那么,我们可以把硫放在中间,然后把其它的原子画在哪里就不重要了,把两个氯原子与一个氧原子放在哪里都行。
All right. So, let's go ahead and draw our Lewis structure here with sulfur in the middle.
好,那么,让我们来把我们的,路易斯结构画在这,硫在中间。
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