我们现在创建的是一个大的世界空间的变化的纹理。
What we have created is a large world-space texture variation.
该值决定胶囊碰撞器在世界空间中的位置,并不影响角色的行动。
This will offset the Capsule Collider in world space, and won't affect how the Character pivots.
我们居住的全世界空间中已经有目地、有计划、有预期地组织起来了。
We inhabit worldly Spaces already organized by purposes, projects and expectations.
And there's a real spatial sense here, that it's being generated at the base of the world, and it goes up and it transforms these mountains into papier-mache.
这里有一种真实的空间感,是从世界的基本中产生的,这种空间感上升并转化成这些纸型的山。
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