早在2002年场馆设计阶段,我们就广泛调研,在借鉴世界各国经验的基础上,与建筑设计团队反复讨论、研究如何预留赛后利用空间。
As early as 2002, during the designing phase, we had a lot of discussions with the design and construction teams on how to capitalize on the post-games venue.
微观建筑学,影响之处,我们习惯的建筑设计的对象——现实世界中的建筑空问,也在传统建筑使用功能的消解和变化中,和虚拟世界的虚拟空间存在着共存互动。
Look into architecture, which affected objects we are used to design — space of the real world, also vanished and changed the traditional functions during the using process.
建筑师、城市规划者,以及其他各种形式缔造者都被认为是有足够的能力进行空间的分配,却没有任何职业的组织负责设计时间世界。
Architects, city planers, and other form makers are acknowledged to be competent in making space allocations, but there is no single group of professionals responsible for designing time-worlds.
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