缩小游戏世界的规模并更多集中在质量而不是数量上,大大地缩短了创造M MO产品的时间,只需18个月即可。
Reducing the size of the world and focusing more on quality over quantity significantly reduces the time required to build an MMO product, down to 18 months.
也正因为如此,安徒生的许多剪纸不能被简单地认为只是消遣和小游戏,或者被仅仅看成是安徒生笔下童话世界的有趣且富娱乐性的插图。
This is why Andersen's many paper-cuts cannot be 5)dismissed as mere 6)diversions and little games, or just be regarded as funny, entertaining illustrations of Andersen's fairy-tale world in writing.
玩小游戏并不能在世界创造不同,试图隐藏自己让身旁的人们有安全感,更不具任何意义。
Your playing small does not serve the world. There is nothing enlightened about shrinking so that other people won't insecure around you.
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