通过分析该算法的几何原理,构建三角形面片的权值计算公式。
Firstly, the weight's calculation formula of triangle patches is constructed by analyzing its geometric theory.
运用基于块和三角形面片的混合裁剪模式,结合简化的高度差投影计算方法,快速选取适合的地形节点;
Hybrid culling technique based on blocks and triangle faces and simplified computing method for screen-space errors are employed to select appropriate terrain nodes rapidly.
观察上面这个形状相同的网格体:156个三角形面片(右)和726个三角形面片(左)。 726个面片可能听起来不会是很多的多边形,但如果这是在关卡中变成40倍,你会真正开始看到优化后节省下来的面片。
Observe the same shape mesh : 156 triangles (right) vs 726 (left). 726 may not sound like a great deal of polygons, but if this is used 40 times in a level, you will really start to see the savings.
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